v0.32.0 - Tutorials, Story and lots of Polish!


Hi guys,

Long time no see, the last update was nearly 1.5 months ago. But the wait is over and here's a relatively huge update! :)

Finally the learning curve is a bit smoother due to a cool new tutorial system! In these early levels you can meet some people and also a pivotal figure in the game's story: King Aedric! Can't wait to start working on the lore.

The update contains a balance change regarding tile selling, and lots of quality of life improvements! Thanks again everyone, most of them were due to your awesome feedback!

Features, improvements:
  • Tutorial levels to smoothen the learning curve, help panel is also adjusted accordingly. 
  • You can only sell town tiles and tiles neighbouring your towns' borders.
  • New resource panel visuals.
  • Currently usable cards are highlighted in green.
  • Card selling is now more intuitive: you click on the button, then you click on the card you'd like to sell. (And not the other way around, like it was previously.)
  • Sellable cards when selling is toggled are highlighted in gold.
  • Draw card, sell buttons are highlighted if they are your only option.
  • Next island button is highlighted if you are ready to leave the island.
  • New cards have a blueish temporary highlight.
  • Highlighted tiles rise from the island's plane.
  • Fish tiles are a bit more apparent.
  • A town's borders at tiles which contact other towns are no longer hidden, thus it's easier to distinguish the two towns.
  • Card hotkeys adjusted to the most common keyboard layout: left-most card's hotkey is 1, right-most card's is 0.
  • Camera setup is also saved with the level.
Fixes:
  • Hotkeys, camera movement is fully blocked until the game is full ready for start.
  • If tried to quit the game when a feedback dialog was open, the quit confirmation dialog was behind it.
  • Mines' sound effect was too harsh/high pitched.
  • Sometimes draw card button's resource cost was red, even though you had enough resources.
  • Sometimes fishing huts were placed on the water tile's water end, and not on the shore.

Feedbacks, bug reports are always welcome, good luck and have fun!

Cheers, Tibor a.k.a. Tudvari a.k.a. Portgate Studios

Files

HexLands Playtest - Alpha 0.32.0 - Windows.zip 224 MB
52 days ago
HexLands Playtest - Alpha 0.32.0 - Linux.zip 230 MB
52 days ago
HexLands Playtest - Alpha 0.32.0 - OSX.zip 232 MB
52 days ago

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