v0.33.0 Mega Update: Deckbuilding, Island Affixes, Gold and New Cards!
Hi guys,
Long time no see, the last update was 5 months ago... Sorry for the long wait, let me tell you what happened... ^^
First, I "just" wanted to add a huge feature: choosing your next island! It wasn't just a quick feature, so it took some time. Thus as the weeks went by, unfortunately, I got out of the habit of releasing and iterating quickly. So when I finished the feature, seeing that I was already a bit late, instead of releasing, I thought: why not add another feature as a compensation? And everytime I finished something, I still had this mentality so I started developing the next feature. Well... and that's how 5 months quickly flew by! 😅
Without further ado, here are the major changes:
Deckbuilding
- Instead drawing cards from an "infinite deck", now you have a "regular" deck which in the beginning only contains the basic cards.
- Collect cards, adapt to your luck and build synergy.
- Each time your deck is out of cards, reshuffle it, select a new card and fill your hand to 5 cards!
- Added a 6th tutorial level to teach the deck mechanics.
Choosing your next destination
- After completing an island, you can choose your next destination!
- Choose from 3 islands, all having random card rewards and affixes.
- Maybe you'll find an island with cool cards but the affixes make it really hard... Or maybe you find a perfect island with both awesome affixes and great rewards!
New resource: Gold
- Build Gold Mines or sell resources to get some gold! (new cards)
- Once you acquire a card requiring gold, your town's level up grants you increasing amounts of gold.
- You can buy resources or spend your gold to use some other cards.
New cards
- Fill water tiles with soil, turning it into land! (even if there's a fishing hut on it)
- Get some free supplies from the capital!
- Claim tiles for your settlements without building a thing!
- Plant forests! (even if the tile already has a building or some other resources)
- And some more! (also don't forget the cards mentioned in the other sections!)
- Feel free to suggest some card ideas! And keep in mind that some has placeholder art. :)
Better card drawing and starter hand
- Drawing a card now lets you choose from 3 cards, but it costs more!
- Previously you had to frequently spam card selling and then card drawing. With this change it feels like it's no longer case.
- Spending resources just to draw a bad card wasn't really good. This way most likely you'll be happy with at least one of them.
- Rather than starting with just a single Town Hall, you now begin with 5 cards. One of these is a Settler's Wagon, which essentially functions as a free Town Hall.
- This way you can see your initial cards, therefore you can make a better decision regarding your first settlement.
Other Changes:
- Cards when selected are now attached to your cursor, instead of just being higher in your hand than the rest of the cards. While holding a card, the cursor is also highlighted with some visual effects.
- New loading screen! It's been 2 years, so it sure needed to be improved.
- Tile hovering is enhanced for the sake of better readibility: now highlighted hexes also rise from the ground!
- Card drawing algorithm improvements, less chance to be unlucky! :)
- If there aren't enough resources for something, the missing resources also flash on the resource panel. Also now only the missing amount is displayed in the error message.
- Existing tutorials got a more immersive look and they teach the mechanics better.
- Various other smaller fixes and polishes.
Once again, sorry for taking this long, I'll try to release 0.34.0 a bit quicker! ^^ (Though a new WoW expansion has just come out, so who knooows... :| )
Feedbacks, bug reports are always welcome, good luck and have fun!
Cheers, Tibor a.k.a. Tudvari a.k.a. Portgate Studios
UPDATE:
- August 29th: v0.33.1 is out with 2 hotfixes, sorry!
Files
Get HexLands
HexLands
Roguelike city builder, set on peaceful, medieval islands. Manage your resources, synergize perks and more!
Status | In development |
Author | Portgate Studios |
Genre | Strategy |
Tags | City Builder, Medieval, Roguelike, Turn-based Strategy |
Languages | German, English, Hungarian |
More posts
- v0.34.0 is out! Overpopulation rewards, Trading Ports and more!39 days ago
- v0.32.1 - Settings and tutorial fix!Mar 14, 2024
- v0.32.0 - Tutorials, Story and lots of Polish!Mar 09, 2024
- v0.31.1 - Crash and major bugs fixed!Jan 28, 2024
- v0.31.0 - Carrying Over Resources!Jan 22, 2024
- v0.30.2 - Crash and smaller fixes!Dec 23, 2023
- v0.30.1 is out! Better looking main menu and crash fixes!Dec 20, 2023
- Open Alpha of HexLands is here! :)Dec 17, 2023
- What do you think of the new card type color coding? Trying to simplify what car...Aug 27, 2023
Comments
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Holy crap, that’s a changelog and a half!
Can’t wait to try the latest build :) (hopefully this week)
I guess I should have released it in smaller chunks to get feedback more frequently... Maybe next time! :)
If you've already downloaded it, don't forget to download it again because v0.33.1 is out with 2 hotfixes.
Cheers, good luck & have fun! ^^